man this was a night mare to do......
Friday, June 13, 2008
Posted by
SpaCe pUmpKin
at
1:55 AM
2
comments
Labels: Moon Smile
lighting test
Posted by
SpaCe pUmpKin
at
1:48 AM
1 comments
Labels: lighting
Thursday, June 12, 2008
Composition for sound design: james
in order to have a sound file for the James to work on i create a little film using all the play blast in After effects to which he did the music
except thhat after view it deceided for these changes
deleat all the paris biew and have it i the end. the cloud sequence and go straight forwards to the animations part,
also had to change the camera angle of scene 2 and scene 3 too many moving ( make you sick other wise) and teh angle of scene 8 .
james really did a good job.
the sound is excellent on the filmm really giev more definition
Posted by
SpaCe pUmpKin
at
9:37 PM
0
comments
Labels: compositing
ginette roonm wallpaper
before
After 
just changed wallpaper cause it made the room look more sinister, and depressed. plus with Jessica Stoderstarom light sit made it look better
Posted by
SpaCe pUmpKin
at
9:05 PM
0
comments
Labels: Texturing
owls day out

the main problem in this scene was the camera angle.... when little owl jumps into his bed.. the camera was too close to the characeter
had to redo the wing cycle ( anyway was not good) cause i had done it with shoes, and normalle he should have lost them during the fight with the pigeons
Posted by
SpaCe pUmpKin
at
7:31 PM
0
comments
Labels: owls day out
Monday, June 2, 2008
LIghting test
lighting that jess did, just arranged the colour and amount of light
global illumination.. after following a tutorial online
Posted by
SpaCe pUmpKin
at
2:04 PM
0
comments
Labels: lighting
Monday, May 19, 2008
Saturday, May 17, 2008
lighting ref


Asa was asking me if i new this film unfortunately no but i loke the light and texture in the film
and will use them as ref
Posted by
SpaCe pUmpKin
at
7:25 AM
0
comments
Monday, May 12, 2008
Sunday, May 11, 2008
Animation version 2
version 2
the walking into the apartment was really had to do as mister's limbs are so short, and i didn'yt know how to make him rotate slightly to go and open the door.. but it looks good now and done
Posted by
SpaCe pUmpKin
at
3:00 PM
0
comments
Labels: animation
Tuesday, May 6, 2008
Friday, May 2, 2008
lighting test



i suck at lighting a scene, i have just mixed and matched many directional light. nut i can get enough depth to the scene. I need more shadows.
Posted by
SpaCe pUmpKin
at
2:14 PM
0
comments
Labels: lighting
Thursday, May 1, 2008
well nearly al the character are done...
Posted by
SpaCe pUmpKin
at
8:00 PM
0
comments
Labels: Week Summary 2008
young girl finished weighting corections


the main correction to do where to:
Posted by
SpaCe pUmpKin
at
7:48 PM
0
comments
it would be really nice if when finished rigging, the mesh was reallys checked before saying: finished.
Posted by
SpaCe pUmpKin
at
6:25 PM
0
comments
Labels: Technical
ginnette finally


finally the character is weighted....
Posted by
SpaCe pUmpKin
at
6:20 PM
0
comments
Granny
i really should have had a look at this mesh more closely during the production, and after.
no joking i have spent all day in front of the computer since 1 when i received it to 11 weiting and cleaning up the rig ....... the only rest i have is when i went to vote for the london mayor that is it.







i asked sarah to finish of the weighting of the grandma the legs and arms also to rename all the joint
to ease the weighting.
i have renamed all the joinst and i am fixing the weigting, also the grandma does not have any face contol.
the hand control does not work and the finger are not weighted properly.
Posted by
SpaCe pUmpKin
at
5:11 AM
0
comments
Tuesday, April 29, 2008
Week 4 term 3
I spent the entire day rigging and weighting the grandmother as sarah was having problem with it.
I left her to do the legs and the finger: we decided to have simple rig: everything is FK.
Posted by
SpaCe pUmpKin
at
3:21 PM
0
comments
Saturday, April 26, 2008
accordionist finished
Posted by
SpaCe pUmpKin
at
4:15 PM
0
comments
Labels: 700 million de moi moi et moi, animation
this week
i have redone the block of the animatic in 3d diving the scene into 8 sections
Posted by
SpaCe pUmpKin
at
3:25 AM
0
comments
Labels: Animatic, Week Summary
Thursday, April 24, 2008
BUNch of texturing test for environment
V1- mental ray trial with light
use Renaissance( the Movie ) tutorial, create a harsh shading: only work in black and white
Posted by
SpaCe pUmpKin
at
2:21 AM
0
comments
Tuesday, April 22, 2008
Tuesday, March 25, 2008
YEEEEAJJHHHHHHH
finished
Posted by
SpaCe pUmpKin
at
8:41 PM
2
comments
Labels: 700 million de moi moi et moi, Accordeonist, modelling
Tuesday, March 18, 2008
DOG RIGGING PROBLEM


I have found a rigging problem: and all day i have been trying to fix it but i don't knwo that is going wrong. i have reapplied the spine Ik but it continues to mess up the right ear.
i have checked the constrains and all but nothing!!! ARGH
I have posted up my problem in CG TALk hopefully someone will find the problem and help me to fix it >>>>
thanks to ISIA : on CGtalk i managed to fix the rigging problem: as said it was not properly constrained and parented
NOW CAN GO TO BED
Posted by
SpaCe pUmpKin
at
5:25 PM
0
comments
Boulangerie
This is a trail version to see how it will fit and give a notion of depth for the boulangerie scenes.
I have sent it to Sarah so like that she can check the effect. wether it works or not.
Posted by
SpaCe pUmpKin
at
5:10 PM
0
comments
Labels: Texturing
Building textures


I have Rescales all the building ( in the same time textured them) following the group reference scale
Posted by
SpaCe pUmpKin
at
6:11 AM
0
comments



















